Loved this visual novel ^^, Also personally my favourite characters are santa, clover and snake >:3, A place to express all your otaku thoughts about anime and manga. Hot New Top. June isn’t perfect though, there’s a good amount of moments in the story where she feels ill all the sudden and then magically feels better again once you’re done with that certain room. [33][34], The games are non-linear: the first two games' stories branch depending on player choices, and lead to several different endings, with a final true ending that the player can only reach by playing through various different branches;[35] the third game divides the story into chapters called "fragments", each representing a 90-minute period, which can be chosen from a "Floating Fragment" menu and played out of order. “Maybe, but what about common decency? Eventually, they decided to localize it, which was considered a big risk for the company. Zero wore a gas mask with a big trenchcoat and spoke through a voice changer. The stories are affected by player choices, and include multiple endings. [21], A novelization of the first game, titled Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Alterna, was written by Kenji Kuroda and published by Kodansha in Japan in two volumes in 2010. Posted by. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences. I'm not cute at all and I'm not photogenic, and I don't look sexy either. [60], The series is localized by Aksys Games;[61] Chunsoft was first introduced to Aksys through Spike, when Chunsoft was looking for a company that could publish the first game in the United States. Clover does suddenly become stoic, and pessimistic in the middle of the game, saying things like someone among them is Zero, or that there’s no hope of them getting out, and to see this go through this change genuinely broke my heart, as this sweet complaining, child of a girl can only look towards death and nothingness, which also made her character so much better in my opinion as it showed a complete attitude change in reaction to the dead body of someone she valued and it isn’t just her being upset about it for a few minutes then going on about her day. but, but! But! Junpei is one of my favorite characters of all time, he’s reliable, cunning, and even willing to use underhanded tactics in order to get what’s vital for his survival and needs without hindering other people’s chances for it. Nakayama had started playing the game prior to starting work on the localization, but did not finish playing it until she was more than halfway through translating it; after learning that the plot hinged on a Japanese pun, they had to halt the localization, discuss it with Uchikoshi, come up with a solution, and go through the whole game to make sure that it still made sense. Yes, absolutely; but instead of hindering her character or progression in anyway shape or form it instead helps the develop the narrative as a whole as you discover all of these new clues and secrets about not only the situation you’re in, but the characters around you, as Clover reveals that everyone is either holding out on information or not who they’re said to be. "You know what I hate most in the world? [38] During Aksys' evaluation period of it, many people at the company did not believe in the game and turned it down; as many of the people who evaluate games at Aksys do not speak Japanese, it was difficult for them to determine whether a game was good or not. Kyokugen Dasshutsu Adv: Zennin Shibou Desu Prologue is a brief introduction to the video game Zero Escape: Virtue's Last Reward (available on the Playstation Vita and the Nintendo 3DS). Do they share similar traits of these evolvements midway into the Visual Novel? card. ". Both modes have animated characters and voice acting. How could you not know?! His best non-spoiler moment is when in an escape room with him he screams “What? [35] A recurring theme is the concept of morphogenetic fields, which is explored in different ways in each game,[37] and is the main theme of the first game. Though I guess I should’ve started off talking about the actual story; Zero Escape 9 Hours 9 Persons 9 Doors takes us in the eyes of Junpei, a college student in his early 20s coming back home from his part time job when he oddly finds his window open, yet no signs of a break in. LA City Puzzle Adventure “ZERO ESCAPE PUZZLE HUNT” is a free, live-experience puzzle game in collaboration with the third title in the popular series, “Zero Time Dilemma,” in which players explore both Anime Expo 2016 and the Little Tokyo neighborhood in order to solve puzzles. Uchikoshi examined the possibility of financing the development through the use of crowdfunding on a website like Kickstarter, but felt that the idea would not be persuasive enough for it to meet the goal; he also sought out opportunities with executives and investors. [2] He aimed to not give the player characters strong personalities, in order to make it easier for players to empathize with them. All the players had numbered bracelets from 1 to 9 and Hongou had the number one bracelet. Though yes, I do like all entries in the series, I’m gonna blog about the one that started them all. Oh Santa, you beautiful, boring, 2 dimensional idiot of a character, most likely the weakest off the cast, as he’s really annoying in a non-understandable way, he’s loud, obnoxious, and callous to everyone and everything and the only good thing about him is that he’s smart and genuinely can bring some enjoyment when there’s more than 2 characters around him surprisingly. [64], For the first game, a big challenge was getting the localization done in time; Nobara Nakayama, the game's translator, worked on it for 30 days, and the editing process took two months. [19] However, it does not include the additional story content that was part of the iOS version. The second game took around three months to translate and four months to edit. Making you feel as if you’re doing all of this escaping and running around for naught to what I said before though, and the fact that Kotaro Uchikoshi is able to have the player advance more and more while also having this false sense of redundancy and hopelessness was damn near masterful to me that I feel as if no other visual novel or piece of media will ever be able to accomplish.