So even though it reads like the Ozolith is referring to moving the counter, it's actually putting new counters onto the Ozolith, which allows both the Ozolith and Modular to trigger, thereby doubling the counter. A nice trick to remember is that if you have Orah out and play one from hand, you can reanimate TWO clerics because of the legend rule (just like Anax makes four Satyrs when you play a second copy), so he is not a dead draw in multiples. So even though it reads like the Ozolith is referring to moving the counter, it's actually putting new counters onto the Ozolith, which allows both the Ozolith and Modular to trigger, thereby doubling the counter. You put a couple of counters on one of your creatures, then the creature is killed. That Wrath is probably still worth it, but you'll bounce back that much faster. Don’t worry about overextending before you’ve established yourself, because you can’t establish a board that handles him game 1 – you just don’t have the cards so you’re better off playing as though they haven’t drawn him. This deck churns value through graveyard recursion. Adjust for your collection to craft the version that works best for you, without blowing all your wild cards. We can handle most setbacks, but a board wipe that hits our enchantments and avoids our death triggers is backbreaking. Perhaps Barrin, Master Wizard is in need of a counter to ensure he returns if an opponent attempts to visit some dastardly act of violence upon him? Impassioned Orator: Not bad, but just not quite good enough. We shouldn’t have a problem gaining more than one life a turn. Cleric of Life’s Bond: The life gain triggers synergize with Marauding Blight-Priest allowing you to indirectly attack your opponent’s life total. Your opponents can respond to you targeting a creature. In fact, there are times when players simply won't use it since they know it will be ineffective. Containment Priest takes care of Kroxa and Claim//Fame. You recast Toothy from the Command Zone, then before combat, put the four counters from The Ozolith back on Toothy! I know this isn't exactly a crushing, high speed combo, but it seems like fun. Check out my other articles: Brewing in a Top Hat: Bant Dredge Dance Standard + Historic Guide, Brewing in a Top Hat: Historic Rakdos Ozolith Invasion Guide, Brewing in a Top Hat: Historic Sphinx Alliance with Zendikar Rising, Rakdos Scourge Aggro Deck Guide for Standard and Historic, Brewing in a Top Hat: Dragon Token One Turn Kill (OTK) in Standard and Historic, Brewing in a Top Hat: Historic Anointed Rat Clones, 5 Cards That Might Need a Ban in Standard, 4 Control Decks To Get You to Mythic for the November 2020 Ranked Season, Orzhov 8-Dancer: The New Tier 1 Monster in Historic. Post was not sent - check your email addresses! Fun when it works, but frustrating when it fails. MTG Arena Zone is unofficial Fan Content permitted under the Fan Content Policy. Toothy would be leaving the battlefield, so you would get to draw the cards, and the counters would still go on The Ozolith. This funky little artifact can do a lot of damage if not taken care of in time. Leyline of the Void in an opening hand can lock them out of the game since they have artifact removal more often than enchantment removal (although that does exist now in Feed the Swarm, which you should be wary of in game 3!). EDH Recommendations and strategy content for Magic: the Gathering Commander Luminarch Aspirant: If you want to lean heavier into the clerics and go for a more all-in, go-wide, dump-your-hand type of strategy, this card can run away with a game if unchecked, especially with a Cleric of Life’s Bond. This was the last card I cut, but it’s possible to play it alongside Call of the Death-Dweller in a different shell. If the list wasn’t so tight I might have fit one or two. Archfiend’s Vessel: We don’t run quite enough reanimation to abuse him. It is particularly good in longer matches, since the life loss is inconsequential most of the time. It’s the natural ability that Scooze has to both pressure us early and simultaneously sabotage us later that can just frustrate the hell out of us. The best response is to not give it things to eat, but that can be easier said than done. Your sideboards should change with the meta, and you should tweak the one I’ve provided. It might be worth going for. We can afford to lose some of our even cost creatures. It can come out game one and race our Cleric of Life’s Bond in size early, while messing up our reanimation gameplay late. Portions of the materials used are property of Wizards of the Coast. This isn't for your planeswalkers or artifacts with charge counters. If it is game one, that means beating them before he comes out. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Reddit (Opens in new window), Click to email this to a friend (Opens in new window). And for my 60-card friends, playing a second Toothy is amazing! It is legendary, so for those of us with 60-card casual decks, getting two of them out at the same time is going to involve copying and getting around the Legend rule, just like any Commander game. The lifelink synergizes with Marauding Blight-Priest and reanimating into a 5/5 is fantastic when we have so many ways to recur it – Agadeem’s Awakening, Orah, and Nullpriest of Oblivion all do that!