It will always use the best possible tech from all given empires in the Federation[I think, don't quote me on that]. All it did was migrate a bunch of different spiecies with different ethics, and now my ethics attraction is all over the place and there are 7 factions. The whole point of federation is to leech of your federation friends (who probably have insane AI bonuses) and get way ahead in science and economy yourself. However, the current meta is definitely favorable for being a single big empire; many small empires will need to field more naval capacity in total in order to prevail against a single unified foe. Stellaris is definitely a game worth playing. This prevents anyone from being attacked while the others are on an enforced peace treaty and can't help. The Federation type determines what perks will the Federation provide at each level. Stellaris’s next expansion is called Federations, and it will flesh out the game’s diplomatic systems – that’s according to publisher-developer Paradox in the PDX Con 2019 announcement show. I spend my entire time as federation prez designing and building a massive federation fleet with the best tech available, only to find said fleet gone the next time the hat revolves to me. While this fleet changes hands with every Federation president switch [roughly about every 10 or so years] it can be controlled, upgraded and added to by the person in charge of it. And in stellaris, you can have up to 8 armies as your frontline in a world of the size of Earth, and up to 10 in a 25 size world. If you’re being threatened, or want essentially permanent ability to trade and cooperate with other empires, then it’s worth it. Beyond that.. dealers choice really. It was announced on 2019-10-19 and released on 2020-03-17 accompanied by the free 2.6 patch. its my one friend and i VS AI since he never played, and i am not very good lol. I made a migration treaty, because I was thinking more, growth, more workers, more people to exploit for my criminal syndicate. You get the giant doom fleet but that's about it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You can still defensive pact/non aggression pact/ research pact/etc, though some fed types get to do certain ones of those with members for free, it just breaks down to what type of empire you are IMO. is the only way to be allied together if we do a federation? I know a lot of people say they lose experience in a federation so i was not sure what people think. The stories they bring are alone worth it. The new origin options offer an entirely new facet to the development of your empires, and the new diplomacy features surrounding the federations and the galactic community breathe life into a segment of the game that many players felt needed more depth. You can immediately disband your entire fleet and build up a few megastructures using your now unstoppable economy. You do get something new, you get improved Federation Mechanics. Press J to jump to the feed. Border friction doesn't apply in federations. This prevents anyone from being attacked while the others are on an enforced peace treaty and can't help. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Federation Fleet. You loose all previous defensive facts and non-aggression pacts with everyone upon joining a federation, and can only sign migration treaties with outside empires thereafter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you know you have a bunch of friends and you want to be allies, I think it's a good idea to have someone go Diplomacy tradition and get a federation rolling early. It might be worth it if the Federation Fleet system wasn't bonky as heck. Stellaris is a pausable real-time strategy game set in outer space. I played a bunch of playthorughs, but this is the first time I'm not xenophobe, or a slaver empire. The supreme art of war is to subdue the enemy without fighting. ... Every other dlc (maybe except for apocalypse) is just a niche inside the niche of stellaris, and most likely isn't truly needed. Getting my friend into the game. Being a federation does give some nifty bonuses (though Galactic Union and Martial Alliance are underwhelming, the others are great) and also means that you go to war as a team. it is usually worth being in a federation as the passive benefits can be quite good, artificially inflate fleet cap with the federation fleet, and while ai arent reliable war allies every now and then they can prove a slight help but are NOT to be relied on. Edit: Oh boy I stirred the pot now. Now that I’m good on energy and have a huge navy, I don’t need them. Last I played in a federation (1.9) I could still chose with whom to sign migration pacts, even refuse it to federation members. Build a few federation battleships if you don't feel safe. Space opera strategy extravaganza Stellaris has a new DLC out, called Federations, and a massive free patch that overhauls a greater-than-usual number of the game’s systems. Good to know your experience on this :), New comments cannot be posted and votes cannot be cast. If you form a federation with a human player then it's great, but I'd never go into a federation with the AI. This point is so over the top and petty. Yes, the federation fleet is nice, but ultimately the AI will only stand in your way. Thanks! So … The other two involve owning 40% of the habitable star systems or conquering every other galaxy. IMO it depends. Most of the time the AI members won't help you much unless you actively build them up so for anyone not maintaining diplomatic relations and/or not giving gifts to their allies to increase standing it's not worth it. Federations can do some nice things depending on which type is selected, but they are far from being the only way to be allies. I think it really depends on the culture of your multiplayer group and the exact galactic layout. There are some large benefits if you federate: Permanent defensive pact with all members. The ships usually just disappear. Stellaris. Verdict. Yes but i get nothing new, and the dlc isn't worth the money. Starting as a single planet your empire explores the galaxy and strives to become the star spanning empire it was destined to become. It was announced on 2019-10-19 and released on 2020-03-17 accompanied by the free 2.6 patch. Federations is the 4th major expansion for Stellaris. even if i kill all of the presidents fleets, so he becomes pitifully (I`m not sure if that`s the right expression; the more inferior Term), but nothing happenes... How can I active become the President? empire with vassal, is Forming a Federation worth it? You gain a sometimes powerful federation fleet when you are president. It’s really pretty situational. Changing the Federation type however will return the Federation level to 1. I spend my entire time as federation prez designing and building a massive federation fleet with the best tech available, only to find said fleet gone the next time the hat revolves to me. No one ever said the current Federation system is good, and with the new patch that comes with the next Expansion the base Federation is getting reworked and improved, and it's free for everyone. You gain a trust and reputation boost with all members. I`m in a Federation since 20 years now and since the beginning i`m superior to the actual President and now I`m overall superior, but i don`tt become the federation president. I use federation early on to get protection from aggressive enemy.then I disband usually due to influence penalty. This is like reading a book a hundred times and then declaring it boring and predictable. Thanks mate! Press question mark to learn the rest of the keyboard shortcuts. The ships usually just disappear. Or incessantly demanding you go to war, once a week, until the negative opinion malus from refusing gives them a reason to kick you, then they will hate you enough to immidiately turn on you. Aside from the Galactic Union each type of Federation requires the Federations DLC. The Federation type can be changed as the game progresses by clicking on the Federation type icon. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without firing a shot. Being a federation does give some nifty bonuses (though Galactic Union and Martial Alliance are underwhelming, the others are great) and also means that you go to war as a team. Being in a big federation is the only way of winning the game that's feisable for smaller Empires. I find it faster and easier to win solo in most situations, unless I set out to win via federation I usually find it is more trouble than it's worth. Just to clarify I am not trying to argue that stellaris doesnt have some large issues and room for improvement. In that situation, a federation would definitely have saved me a lot of trouble... and have kept me safe against the purifiers next to me. Stellaris was recently updated with the Verne 2.6 patch along with the release of the Federations DLC. Also it's worth noting that AI (and factions) that are in favor of unrestricted warfare don't like being in federations.