The reason for the changes are unclear, especially the changes that give or take one Ring. After Rouge finishes reading, the door of the room is still closed on the Dreamcast version, but on the new version it was mysteriously opened. She is then seen starring with her mouth open. There are several options that were available in the Dreamcast version of the game, but were left unused and partially removed in. Part of the story's intro in the GameCube version. The grades of the stats affected how high the stat could reach, and if the Chao was reincarnated, these grades would be enhanced based on the Chao that died. On the Dreamcast, the Chao Race main menu uses the song of what-will-be the song used for the Chao Transporter on the GameCube. There are captions that pop up in the upper left corner in both versions of the game when an entrance to something in the Kindergarten is approached. Critics praised the gameplay and graphics but criticized the camera movements and some of the characters' script. Some of the level layouts and ranking requirements were adjusted for better flow. It was noticeably more precise on the Dreamcast version. Some unused dialogue in the Dreamcast version of the game, including some Omochao quotes, were brought back in the GameCube version of the game as an Easter egg if Sonic or Shadow carries Omochao to the. However, in the GameCube version there is a colored backing for it so that it is more noticeable. Some posters in the stages have been changed or rearranged. Knuckles's outfit in the Dreamcast version. This content requires the base game Sonic Adventure 2 on Steam in order to play. The main room of the kindergarten has slightly different color tones on the carpet, floor, walls, etc. When Sonic, Tails and Amy first arrive on the ARK, the hallway they stand in has red stripes along the floor and walls that follow the rest of the patterns. An inaccessible part in Final Rush's multiplayer version. An inaccessible part in Dry Lagoon's multiplayer version. An inaccessible part in White Jungle's multiplayer version. The logo to the 2002 Nintendo Gamecube game "Sonic Adventure 2 Battle" by Sega/Sonic Team USA. On the Dreamcast version, the order from left to right is Medical Center, Classroom, bulletin board, and then the Principal. Since the GameCube can not get on the Internet, it simply refers the player to the website with the URL. Sonic Adventure 2 Battle logo vector. Platform(s) This port includes a variety of exclusive new features and alongside several changes. Sonic's expression in the cutscene (GameCube). When both Sonic and Shadow meet for the second time, the air is clear. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. ©SEGA. The same scene without the shadows (GameCube). Area Font; Logo (font 1) Logo (font 2) Logo (font 3) Menus: Title cards: HUDs: Result screens: Music albums: Dialogue lines (Dreamcast version) End credits ← Sonic … For example, the Dreamcast's Chao World theme was moved to the new Chao cave selection, and in its place is the. In the 2P Mode, each character was given a unique background for their special attack animations in the GameCube version, and the secondary characters have their own moves to distinguish them from the main characters' ones in the GameCube version. Similar to the lobby music, the GameCube version has a different song fill its place. The rooms were rearranged, and as was already mentioned, the GameCube version had to make up for the Dreamcast features that it did not have, so there are additional rooms. Video game overview [3][4][5], *Appears or is playable only in the 2P mode^ Dreamcast version of Sonic Adventure 2 only. Sonic Adventure 2 / Battle. Also in levels where lighting would pulse down the screen like in Egg Quarters, when you encounter the. In the Dreamcast version, there are. On the GameCube, grades were added to Chao stats to make the system a little more interesting. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. The cutscene after Pyramid Cave (Dreamcast). Some of the game's graphics have been tweaked. This version of the mode still exists in the game files and is functional, with the exception of some graphical bugs (every match appears to be Shadow vs. Eggman) and the lack of. On the Dreamcast, it is an image of a map of the ARK, showing two Chaos Emerald readings. In the Dreamcast version, Rouge has a different camera angle when she looks up at Eggman, and she screams after the Master Emerald is broken, while she is looking up. On the Dreamcast, the player can still use attacks in the gardens like they can in any Action Stage. ESRB: Everyone The officers' voices are cut off short and overlap each other in this version. Designer(s) Sign in to add your own tags to this product. The GameCube remedied this by adding the Fortuneteller for names and letting the player see the Chao's stats when they pick up the Chao. It was released on December 2001 in Japan and 2002 elsewhere for the Nintendo GameCube, making it the first Sonic the Hedgehog game to be released for a Nintendo game console. The title screen and the main menu screen are different and reorganized. The GameCube version removed most of the shadows that appeared in the Dreamcast version. Part of Shadow's cutscene in the GameCube version. Furthermore, The TV Settings menu uses the theme selection icon in the options menu instead of its regular one. Sega The A-Life system has also been slightly enhanced, with all-around more accessible options. On the new version though, the Earth was removed completely. When Shadow announces the true power of the ARK to Eggman, there is a brilliant flash that comes from the screen at some point. There is no Chao Karate in the Dreamcast version. Game controller. On the GameCube version, he does not really do this anymore, but the player can get a full report of their Chao. All rights reserved. Open Sonic Adventure 2 and select a resoulation from the launcher. between versions. TV Settings menu which was used to switch between 50 Hz and 60 Hz in the Dreamcast version. During the credits, the lines were rearranged, but keep most of the same elements. Sonic's expression in the cutscene (Dreamcast). The bright light that appears under the player when travelling over transparent floors in the ARK stages looks slightly different in the GameCube version to the Dreamcast version. In the cutscene where Rouge and Shadow meet up for the last time Rouge's theme in the background changes to. On the new version, this is the same video feed of Sonic and company that Eggman was already looking at. In the Dreamcast version, the walls have neo lights in the shape of Eggman's logo. When Rouge reads Gerald's regrets about creating the ultimate life form, there are a handful of minor alterations. Includes 19 items: When Sonic is about to insert the fake Chaos Emerald into the cannon, the other Chaos Emeralds can be seen in their slots behind a transparent screen. The scene where Sonic is shot into space (GameCube). While some noticeable differences such as the different-colored select button, the treasure hunting exclamation point and the controller graphic were added, one can see there are not any new GameCube screenshots due to some Dreamcast-only things appearing, such as the altered posters in the background of City Escape, the inscriptions on the mechs (most clearly the Eggman insignia and "IVO" on the back of the. On the Dreamcast version, when Eggman or Tails gets hit with a. In the Chao Lobby, it is easier to prompt an exit from the center of the lobby in the GameCube version because the player snaps to the platform. The Beetle series robots have a "G" for GUN on their foreheads on the Dreamcast version.