Now camp out overnight. It is mainly used to show the player how to play the game, and to introduce certain elements of gameplay, such as the Scarf and Glowing Go in any direction now until your staff stops glowing, then go up. Try to buy the stone, then trade the spyglass for it (if you don't have the spyglass, Praxix can just steal the stone). A coarse violet residue is made from coarse red and coarse blue powder. Return to the pits, and go down into the first one. Pick up the cover and dive into the pool, but you can't go very far. Have Minar scout ahead, then go right. As Tag now, follow the stream path, then approach the elf woman (twice). Go to the Elf home, and follow the elves to a large fire. Cast glow on your staff, then go down again. Instead, the game is heavy with Proceed, then enter the tunnel. Exit the hut and proceed. Head left, and enter the old mine. Order a meal, then cast invisibility (with the red rocks) and continue to eavesdrop until you must leave - note the name of the drunkard captain who is mentioned during the conversation. Have Praxix cast tremor, then elevation on himself. Go to the junction, then to the smelly pool. Return to the control room. Voyage: A Journey Beyond Reality. Have Hurth examine the vault and Esher examine the runes. Enter the gate, then proceed 3 times to meet some dwarves. Get Minar to scout again, then have Praxix examine the bodies (to get some more essence). Get Esher to examine the stream. Go back outside and proceed down the road, then enter the tavern. Pick up the cover and drop the amulet into the pool. Go down, then back toward the camp. Have Hurth examine the shadow, then hide. Stay and listen to Umber, then ask him about the mudwargs and get more advice. You could cast glow on the map, then have Praxix examine the map to safely navigate Sunrise Mountain. Go back, and take the wide path. Have Hurth and Praxix examine the walls, then leave. Head right at the fork to reach a gate. 1 The Beginning 2 The Bridge 3 The Desert 4 The Descent 5 The Tunnels 6 The Temple 7 The Mountain 8 The Summit 9 Detail walkthrough The following is a very brief summary walkthrough of Journey. The game has a multiplayer component, in which players can interact on their journey and assist each other. Go first to the Milky Way. Welcome to the Dark Parables: Rise of the Snow Queen Walkthrough Journey into the mythical Snowfall Kingdom and investigate the disappearance of children in Dark Parables: Rise of the Snow Queen! Look around, then pick up the spyglass. Cast wind to discover a previously hidden rune next to a shallow pit - note which rune it corresponded to on the dials. Now go back again. Enter the cleft and examine the walls again to meet the miner. Cast tremor. Pick up the pouch, and you need to cast a lightning spell (mix water and fire essence, then add a pinch of earth essence). I would definitely advise against using a walkthrough on your first play through. Proceed again and Bergon will be trapped. Have him tell the stories of Agrith and Cedrith. Proceed twice, then cast tremor and combat the orcs until you fall. Get Minar to scout around. Proceed down the path into the mountains. Surface, then go back, and to the cave to meet up with your party. Once you are safely outside, cross the bridge and proceed. You control a group of four characters through a puzzle-solving adventure to save the land from a mysterious spate of natural disasters. Welcome to the Christmas Tales: Fellina's Journey Walkthrough Find Santa's magic star and stop the gruesome Icy Elf from ruining Christmas for everyone on the planet in Christmas Tales: Fellina's Journey! Find gold twice, then have Praxix cast elevation at Tag. *CRED Journey is the third game of a trilogy contracted to Sony by ThatGameCompany. Get Bergon to ask the miner about the orcs and the mine, then pick up some red rocks. Go back twice, then proceed until you are trapped. Mix the black reagent with fire essence, and use the mix on the staff. Go back down, then head right and exit. For example a fine green residue is made from fine blue and fine yellow powder. Go down and back, then have Esher and Praxix examine the walls to get some Hawkbane. Examine the device. Once he is asleep, examine his sack. Proceed, then have Esher examine Hurth - assuming you got the Hawkbane earlier Hurth will be saved. Open the door (with the key you just found). Welcome to Neoseeker's complete walkthrough guide for Journey to the Savage Planet. Pick up the pick axe, and mine the rock. As you leave you will be approached by Minar - accept his offer and he will join your party. The Mountain is the most difficult level and is very emotionally draining. Say "Tag la", then "b'ran Agrith". Now examine the map. Talk to her, and speak in Elvish. Have Hurth look around, then allow Praxix to reply to the proprietor. Journey: The Quest Begins is an adventure game by Infocom, which is unlike most of their other adventures in that it requires no typing. Mix the appropriate powders to cast the spell and complete the game. The snow will drain your scarf's energy. Once Bergon is free, run for it! Go back twice, then head right to reach a vestibule. Now you can leave safely. Proceed once more, then listen to all of Hurth's stories and Praxix' legends, and have Hurth examine the runes. Try to free him, then follow the orcs and try to enter their camp. Mix air essence with water essence to make a Fog spell. On Misty Isle, the Dread Lord will attack Praxix. When you reach the lake, don't enter it, just proceed. Press the button, then return to the pits and go down. Bergon will be injured in the fall. Cast a flare to escape, then proceed. Knock on the door of the hut, then tell the truth and look around. Journey is a PlayStation 3 and PlayStation 4 game by thatgamecompany, that is distributed over PSN and was released on March 13, 2012. Examine Minar, then walk along the narrow path. Now turn the left dial to the rune from the first pit. The player plays as a robed person journeying towards a distant mountain through a sandy desert.