13.0 / 11.0 % Base Damage. 3 Frame Startup. Notes - weak hit is the landing hit frames 2-3, 57 frames total. Attacks Hitbox Active FAF Base Dmg. Notes - weak hit frames 10-16 with 6 frames shield stun, Notes - strong hit frames 21-23, weak hit frames 26-29, Notes - strong hit frames 29-32, weak hit frames 19-22 with 5 frames shieldstun, Notes - hitboxes frames 6-10, 11-13, 14-16, hits can do damage between 6-13%, getting weaker over time, Notes - once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag, Notes - once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag. Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate.He was officially revealed alongside Ryu and the rest of the returning roster on June 12th, 2018 during E3 2018. Ganondorf's Super Smash Bros. Attacks Hitbox Active FAF Base Dmg. 9 Frame Startup. Ground Attacks. Super armor on frame 11-67 (reversed version has super armor 21-75). Clear Classic Mode as Link or Zeldaon difficulty 5.0 or higher. 29 Total Frames. Side B, Air Success (Flame Choke, Air Success). Notes - direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25. IASA Frame 19 . 21 Total Frames. 81 Frame … IASA Frame 19 . Hits targets above him on frame 29 Frame Data Notes. 29 landing lag if you don't enter special fall. Incorrect Data [4/11/17] - Down Special - Ground to Ground Kick * Duration: 68 > 79 * IASA: 67 > 78 * Shield Advantage > -43 > -54 Hitbox Data Overhaul 2 [11/27/15] - Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage Hitbox Data Overhaul 1 [8/23/15] - Hitbox IDs merged together when only the size is the difference, removing a lot of repetition … Ultimate. Mobile-friendly Frame Data for Ganondorf in Super Smash Bros. ganondorf Menu. 57 total frames. 20 if you do. Damage dealt 32 frames after a grab. Forward Smash; Frame Startup: 29: On Shield:-24: Active on: 29-31: Total frames: 69: Frames Landing Lag:--Note: Charge hold is frame 14. Forward Smash; Frame Startup: 29: On Shield:-24: Active on: 29-31: Total frames: 69: Frames Landing Lag:--Note: Charge hold is frame 14. Angle BKB/FKB KBG Landing Lag Autocancel; Nair (Hit 1) Follow me on twitter @BlankSmash Follow me on twitch.tv/blanksmash Follow my sponsor on twitter @EbmForGaming This video is part of a series I'll be doing where I analyze the frame data … Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. GANONDORF. Total frames includes 14 frames of hitlag. 8.0 / 7.0% Base Damage. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. 21 Total Frames. Hits targets above him on frame 29. Opponents can mash out of air flame choke to prevent Ganoncides, with opponents who have lower damage than Ganondorf being able to break out more quickly. Untechable knockdown. Shield Stun 5 Frames . Ultimate tier match ups. Jab. I've found this quite helpful (and well organized) and I hope you do as well. Active Frames 9-11. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls ; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Total frames is 68 if you go over an edge. Active Frames 3-5. ... Notes - direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25. Up Tilt. Active Frames 3-5. 3 Frame Startup. SMASH 4 Frame Data. Dr. Mario - 5.4 Worst Match. Forward Tilt. Like in games prior to Super Smash Bros. for Wii U, he is unlockable, instead of being available from the start.Ganondorf is classified as fighter #23. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Best Match. GANONDORF. Damage dealt on frame 1 of landing. Charge hold is frame 14. Angle BKB/WBKB KBG; Jab 1: 7-8: 29: 8/10/6: 361: 38/30/40: 90/90/105: Dash Attack: 10-12: 38: 14 (+1) 70: 50: 80: Dash Attack (Late) 13-19-10 Ground Attacks. SH / FH / SHFF / FHFF Frames — 30 / 41 / 20 / 29, Fall Speed / Fast Fall Speed — 1.65 / 2.64, Shield Grab (Grab, post-Shieldstun) — 12 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Shield Stun 7 Frames. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Pikachu - 2.8 Vote for tiers. It helped a lot in attempting to find a move to properly punish the ledge ~1 frame vulnerability (nair is easiest but likely wont kill and may put you in a bad position, bair and dair can both kill but are difficult, and fair is the middle road) Notes - also has a 12% damage hitbox . Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate.He was officially revealed alongside Ryu and the rest of the returning roster on June 12th, 2018 during E3 2018. For a list of Ledge Grab windows for all characters based on each move they have, check out Masonomace's Ledge Grab Window sheet. Jab. Hits targets above him on frame 29 Down B. Note: All Ledge Attacks hit on the last three frames of intangibility (active for 3 total frames, ending with intangibility). Ledge Stats. Like in games prior to Super Smash Bros. for Wii U, he is unlockable, instead of being available from the start.Ganondorf is classified as fighter #23.