Log in to view your list of favourite games. I would really encourage you to try and make it yourself. Some other awesome mods, including the anti-materiel rifle, the handmade anti-materiel, the XM2010, the RPG, service rifle, Steyr, Factor, C4, AK-400, FN-Fal, to name a few- there are so many! Otherwise the mod works flawlessly and I love it! If some other people feel the same way, maybe they’ll like this mod. Piece of cake. Again, even people who have never tried this can do it, and I'll help any way I can. chevron_right. I then installed VWOP and the optional texture pack. You could do that in either the ck or fo4edit, for sure. videogame_asset My games. All rights reserved. If youve never worked with fo4edit and need a hand PM me and i will try to help when I can. It would be fun if you have to earn the good stuff! Thanks everyone for the kind words. Fallout 4. close. You can use Bethesda Archive Extractor (available on the nexus) to pull them out. :). I learned from scratch this way, never thinking I would be able to make a mod worthy of sharing, but I am very glad I dove in. View all games. I am wondering if I have a mod conflict somewhere that is messing with this. The powerful open-source mod manager from Nexus Mods. Thanks again, Ill do that later when I get on. I have almost 200 mods installed so I forget sometimes lol. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I am not a 3D-modeler (yet), so I used the tools available to me that I know. The AE patch is a detail that would have been helpful to know :) I should have thought to ask that actually, but its been a while since ive tinkered with this. Browse all chevron_right; Browse all chevron_right. :). So the trick is to link the appearal, not the weapon itself : ). At least now I know what the culprit is. The easiest thing to do would be to open it in fo4edit and change the value in the carry weight modifier omods to whatever you want, then when you apply that customization at the armor bench the bag will have whatever carry weight addition you gave it. Zachtan1234, I'll be asking really nicely! every gun goes pink for me ive tried uninstalling and getting the textures only version but they still all show up pink, how can i fix this??? Thanks for reading all that, hope you have fun with the mod!. Would love to hear any feedback, thoughts. (Assuming you inis are set up for mods, which should be a fair assumption...), Not sure if you have a tab/page for requests. Give it a try! But I would love to see the SOUTH KOREAN DAEWOO RIFLE ( K-2 ) (https://www.nexusmods.com/fallout4/mods/36125) implemented in your mod :). In the mod description and in the pictures you have, it shows that you can place holstered weapons on the back of the backpack. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I am confident about this. This mod is not opted-in to receive Donation Points. Log in to view your list of favourite games. That is an interesting weapon. Or at least general consensus from the community that it's typically acceptable to share things like visible holstered versions for weapon mods if proper credit is given. Those two mods have items that have a "backpack" choice that puts it on the right of the Rebel pack. Been a long time trying to share it. But if you take a moment to look into the file pathing, I bet you can sort out your issues without having to wait for me. All rights reserved. Making this mod has been extremely time-consuming, and there are a thousand components. Hello and thank you for sharing this amazing mod. You can have your companions also draw/holster their weapon automatically, too. This is the best way for you to get what you want I think. If you use a different body type or an armor that affects the positioning of the holstered weapons so they don't look right for you, you can easily make adjustments using Outfit Studio by ousnius. I will help you via PM if I can. Weird right! That is strange. Man I wish this was working with xm2010 sniper https://www.nexusmods.com/fallout4/mods/36750?tab=posts&BH=0. These packs make that play style feasible, and I think it's way more fun. But, if you are reckless and impatient by nature, maybe don't do it! I would love to have help with this by users or from other visible weapons mods. If you are careful, this is not a "dangerous" edit- in my humble, optimistic opinion. You need to use registrators visible weapons mod to link the holster with the weapon, so it will equip/unequip in sync with weapon draw. The majority of the weapons (and the combat helmet) in my mod have a back position choice for the Gobag and the Rebel pack. They should be in there somewhere. Or can you do that with armorsmith as well? Please read the mod description and the sticky posts above, there is specific information about textures and how to use the texture pack material swaps. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Wasteland Tactical - Visible Weapons on Packs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Please read the details above if you have missing textures. - You do not need any other mods to use this mod. i found that weapons on slot 59 disappear when you have gerandes equipped in the pipboy..unequip them and slot 59 works again... omg is that what's causing it?? Mods. Other depth-building things like that. Most endorsed … I am thinking I should remove CVWAS and reinstall VWOP and see what happens. Recently added 37 View all 1,132. Some assets in this file belong to other authors. All of these authors were gracious and generous enough to permit me to share what I've done with their great stuff. Any advice or help on permissions for additional weapons would be greatly appreciated. Hey, when I go into the Chem bench I cant find the option to craft the backpack... any suggestions? There is a carry weight category. You are sure you are looking in the Visible Weapons on Packs category? so I took a look in the Armorsmith workbench. I found the VWOP category in the chemestry station but the only weapon it shows with the gobag/back or rebel bag/back positions is the XM2010 mod I have installed. Better straps, better details, more fluid boneweighting (if possible), modular backpacks, Weapon customization to mirror the choices from the mod, more modularity/customization options for the packs, Some unique packs, support for more Go-bags and other popular backpacks like Backpacks of the Commonwealth, Militarized Minutemen, and Modular Military packs. If you still have problems I will try to help, post or PM me. Immersive weapon holstering on backpacks. The items from this mod do not get their positions changed at the armor workbench, they are what they are. A. Hundreds of possible combinations. Does anybody know where to find the backpacks to fit them in Bodyslide? You are welcome, very glad you are enjoying it. As this mod uses modified versions of assets from other mods, please don't do anything with it without clearing it with me and again with the relevant author. hey uhh.. how would i edit the carry weight on the bags? It only gives me options for the sides of the backpack. Trending chevron_right. I will let you know as soon as I get a chance, probably tonight. (Let's do it, tookiejones! You can modify them at the armor workbench. Copyright © 2020 Robin Scott. Please see the mod description page wherein I have listed the authors of the mods whose elements I've worked with, especially the thanks section at the end.